I’ve been thinking,
Does maths play any large role in game balance?
Obviously it does in programming the gameplay systems themselves, I’m on about in studying the effects changes in player stats have. Theorycrafting, but for an entire game in other words.
Models to simulate kills per minute in PvP if you add effects or nerf skills for example, or looking at metrics from gameplay in a “big data” sort of way?
I just feel like it’d be a very important tool for designers to have instead of solely relying on anecdotal player’s evidence, since getting that evidence from any one pool will be rife with huge bias.
I feel as though if someone’s able to crack that they could pretty much make a career in an extremely specialised field.
If it is, anyone got a link to some articles about it?