Turned that drawing into a video, watch it here, or on youtube, or don’t.
So the program Mischief is pretty good (the highlighter brushes are the tits) but it’s pretty lacking in all other areas bar line drawing and rough colour. Still, did manage to get this drawing recorded so I’ll be uploading a timelapse within the next few days.
OKAY BIOSHOCK’S DONE. PLASMID TIME PLASMID TIME.
Got this far today with last night’s transistor-inspired doodle, still not finished, but the final things are minor details (like irises and eyebrows, who need’s ‘em) and some CC, I think it’s a little too dark.
Also realised the face gets lost if the background isn’t blurred out because of its density. But damned if I’m going to lose all that detail! A blurred composite of the bg layers overlayed on top works fairly well, will play around with it tomorrow.
But for now, gaming. Gaming, pepsi and an ice bath for my poor hand.
Haha, these buildings be so structurally unsound it’s ridiculous.
Top heavy? Dm, MAGIC.
Load paths? Dm, MAGIC.
Monolothic towers? Dm, MAGI- actually flying buttresses.
MAGICAL FLYING BUTTRESSES.
After watching transistor gameplay (which looks amazing btw) I decided to try playing around with colour in a very different way than I’m used to.
Still a massive WIP though, I’m not entirely sure where this one will go. Just picked up a stylus and started doodling about two hours ago…
Did I ever link this? Don’t think so. Either way, it was a game me and four others made in just over two months for a competition in Scotland. The game was called ShadowLight. You’ll have to endure my commentary for the most part, sorry about that.